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	<title>Lost Roads of Lociam</title>
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	<link>http://lociam.com</link>
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		<title>The Long Winter</title>
		<link>http://lociam.com/news/the-long-winter/</link>
		<comments>http://lociam.com/news/the-long-winter/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 12:56:50 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=481</guid>
		<description><![CDATA[As we move into 2012 we are slowing work for a bit on the Lost Roads of Lociam. It has been a busy year and many more yet to come, so we are focusing on some reworking and testing of the next incarnation of the game. Most information will be posted as it becomes available. [...]]]></description>
			<content:encoded><![CDATA[<p>As we move into 2012 we are slowing work for a bit on the Lost Roads of Lociam. It has been a busy year and many more yet to come, so we are focusing on some reworking and testing of the next incarnation of the game. Most information will be posted as it becomes available.</p>
<p>&nbsp;</p>
<p>For now, enjoy the game and the modules you can buy off either <a title="Lulu.com" href="http://www.lulu.com/browse/search.php?fSearchData[author]=Rasmus+Strand&amp;fSearchData[lang_code]=all&amp;fSort=salesRankEver_asc&amp;showingSubPanels=advancedSearchPanel_title_creator" target="_blank">lulu</a> or off <a title="Drivethru" href="http://rpg.drivethrustuff.com/index.php?manufacturers_id=3530" target="_blank">DriveThruRPG</a>.</p>
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		<title>Stockholm Spelkonvent 2011</title>
		<link>http://lociam.com/news/stockholm-spelkonvent-2011/</link>
		<comments>http://lociam.com/news/stockholm-spelkonvent-2011/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 11:14:02 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=477</guid>
		<description><![CDATA[So last fall we visited the Stockholm Gaming convention and sat in what amounts to be a cold airplane-hangar which is a bit out of the way. Last year the convention was really small, but this year the attendance had picked up a bit. This year the convention sported a Mythos-theme, and we wrote up [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://lociam.com/pics/photo/stockcon11.jpg" alt="" width="500" /></p>
<p>So last fall we visited the Stockholm Gaming convention and sat in what amounts to be a cold airplane-hangar which is a bit out of the way. Last year the convention was really small, but this year the attendance had picked up a bit.</p>
<p>This year the convention sported a Mythos-theme, and we wrote up a Mythos-inspired scenario called &#8220;Through the Eyes of Madness&#8221; which was available at the convention for the very first time. It is hard to introduce such a big and complex setting as the Mythos into the Lost Roads of Lociam with just a small adventure, and it won&#8217;t be a lasting element in the world, but as a one-off it fun.<br />
The module ties in with an upcoming article in the Swedish gaming magazine Fenix which will be coming out in the coming weeks. The article there is on &#8220;Lost Treasures&#8221; and one of these lost treasures is located in the dark vaults of this horrible cult which is found in the adventure we sold at the convention. The other treasures are linked into other adventures, so stay tuned.</p>
<p>For more news as they happen in this project you can visit our <a href="http://www.facebook.com/LostRoadsofLociam"><img class="alignnone" title="Facebook" src="http://www.lociam.com/pics/Facebook.jpg" alt="" width="36" height="43" /></a>-page.</p>
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		<title>20 years!</title>
		<link>http://lociam.com/news/20-years/</link>
		<comments>http://lociam.com/news/20-years/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 09:29:36 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=449</guid>
		<description><![CDATA[It was in the summer of 1991 that I started writing on a small fantasy-game called &#8220;Silent fighters&#8221;. This game, while never reaching completion and being utter crap, was the start of the project that slowly, over the years, matured into the Lost Roads of Lociam! To celebrate 20 years of writing, good games and [...]]]></description>
			<content:encoded><![CDATA[<p>It was in the summer of 1991 that I started writing on a small fantasy-game called &#8220;Silent fighters&#8221;. This game, while never reaching completion and being utter crap, was the start of the project that slowly, over the years, matured into the <strong>Lost Roads of Lociam</strong>!<a href="http://lociam.com/wp-content/uploads/handover_jayong.jpg"><img class="alignright size-medium wp-image-467" title="Celebrating 20 years!" src="http://lociam.com/wp-content/uploads/handover_jayong-243x300.jpg" alt="" width="243" height="300" /></a></p>
<p>To celebrate 20 years of writing, good games and progress, Lost Roads of Lociam is rewarding its loyal fans and inviting new ones by giving away a lot of goodies!</p>
<p>First up is the (and this is going to sound strange) post-apocalyptic fantasy scenario &#8220;In glorious ashes&#8221;. This was written for LinCon 2011, which had a post-apocalyptic theme to it.</p>
<p>Enter the Forbidden Zone, the ruins of the greatest and first capital of Lociam&#8217;s human kingdoms. After is cataclysmic destruction over a thousand years ago it has been inhabited by the most dangerous creatures and subject to magical phenomenon that scorches the ground and sky.<br />
Here are buried some of the most fantastic treasures on all of Lociam, so if you have the mettle and the courage, the trip might be just what you need.</p>
<p>The book contains a description and history of the Forbidden zone, along with random encounters and treasures for searching in the dangerous rubble. There is also a section on the monsters and bandits that roam the zone, and finally rules for randomly generating magical artifacts for use in your game.</p>
<p>You can get this absolutely FREE over at<a href="http://rpg.drivethrustuff.com/product_info.php?products_id=92507" target="_blank"> DriveThruRPG.com</a> right now!</p>
<p>&nbsp;</p>
<p>We have also set up a limited-time-only discount at <a href="http://rpg.drivethrustuff.com/index.php?discount=33492 " target="_blank">DriveThruRPG.com</a> so you can get the rulebook dirt-cheap! You will have to act now though, as the offer only lasts as long as the celebrations!</p>
<p>&nbsp;</p>
<p>In continuation of our celebrations we are now adding<strong> Circles Disrupted</strong> as a FREE adventure over at <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=93007" target="_blank">DriveThruRPG.com</a>! In this adventure for the Core Rulebook the characters meddle in the affairs of wizards and the stuff of nightmares. You can also get it through the Adventure-page here, if you don&#8217;t want to get it through DriveThruRPG.</p>
<p>The adventure not only contains the setting itself, but also material on the politics of magical circles and libraries, rules for magical rocks and crystals, and a new Sphere of Higher Magic; the Sphere of Nightmares!</p>
<p>&nbsp;</p>
<p>There will be more gifts coming your way in the coming weeks, and as an added bonus the interactive sheet you can use to generate characters over at the <a href="http://lociam.com/resources/examples/" target="_blank">Example-section</a> of the page has been heavily updated to now include a LOT more operations to make your life easier.</p>
<p>&nbsp;</p>
<p>And as the final (insane) act of these celebrations</p>
<p><a href="http://rpg.drivethrustuff.com/product_info.php?products_id=93974" target="_blank"><strong>Lost Roads of Lociam goes FREE!</strong></a></p>
<p>You can now download the game for free over at DriveThruRPG.com, and get the rulebook, ready-made characters and a sample adventure for free, and just start playing right now!</p>
<p>Enjoy and thank you for these 20 years!</p>
<p>For more news as they happen in this project you can visit our <a href="http://www.facebook.com/LostRoadsofLociam"><img class="alignnone" title="Facebook" src="http://www.lociam.com/pics/Facebook.jpg" alt="" width="36" height="43" /></a>-page.</p>
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		<title>Lincon 2011</title>
		<link>http://lociam.com/news/lincon-2011/</link>
		<comments>http://lociam.com/news/lincon-2011/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 08:14:19 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=451</guid>
		<description><![CDATA[Again this year Lost Roads of Lociam travelled to the Linköping Gaming convention to be part of the fun. This year they had a post-apocalyptic theme and it inspired their entire place, the staff, everything. It was very neat. Right in through the door of the main hall you came onto this notice-board in the [...]]]></description>
			<content:encoded><![CDATA[<p>Again this year<strong> Lost Roads of Lociam</strong> travelled to the Linköping Gaming convention to be part of the fun. This year they had a post-apocalyptic theme and it inspired their entire place, the staff, everything. It was very neat.</p>
<p>Right in through the door of the main hall you came onto this notice-board in the form of a tire-tower, and here you could see out poster.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img title="Notice-board tower" src="http://lociam.com/pics/photo/lc2011/tower.JPG" alt="" width="400" height="711" /><p class="wp-caption-text">Ours is hte big one at the bottom, scroll down for a better picture.</p></div>
<p>For this convention we had written a special scenario, a post-apocalyptic adventure-setting called &#8220;In glorious ashes&#8221;. My sister made this wonderful poster for it too.</p>
<div class="wp-caption aligncenter" style="width: 460px"><img title="Poster" src="http://lociam.com/pics/photo/lc2011/poster.JPG" alt="" width="450" height="800" /><p class="wp-caption-text">And in English it reads &quot;Post-apocalyptic fantasy? Is there such a thing? Oh yes - in limited print. Specially written for Lincon.&quot;</p></div>
<p>Then there were directions to the room where we were set up. We shared the space with the great guys of Goblin Games.</p>
<p><img class="aligncenter" title="our booth" src="http://lociam.com/pics/photo/lc2011/booth.JPG" alt="" width="550" height="978" /></p>
<p>Here we sold our games, handed out free stuff and talked to players and testers for a few days. Loads of fun.</p>
<div class="wp-caption aligncenter" style="width: 560px"><img class=" " title="Selling" src="http://lociam.com/pics/photo/lc2011/selling.jpg" alt="" width="550" height="731" /><p class="wp-caption-text">The armband was part of the theme, all the organizers got them, had their signature unicorn on it, and of course, given the theme, it was wearing a gas-mask!</p></div>
<p>Fore more news as they happen in this project you can visit our <a href="http://www.facebook.com/LostRoadsofLociam"><img class="alignnone" title="Facebook" src="http://www.lociam.com/pics/Facebook.jpg" alt="" width="36" height="43" /></a>-page.</p>
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		<title>GothCon XXXV</title>
		<link>http://lociam.com/news/gothcon-xxxv/</link>
		<comments>http://lociam.com/news/gothcon-xxxv/#comments</comments>
		<pubDate>Sun, 24 Apr 2011 16:46:24 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=440</guid>
		<description><![CDATA[I just came back from the 35th annual Gothenburg Gaming Convention, or GothCon as it is known. Lost Roads of Lociam was represented at this event in the independent game-makers room, and below are a few pictures of how we were set up. The event was a lot of fun, and thanks are owed not [...]]]></description>
			<content:encoded><![CDATA[<p>I just came back from the 35th annual Gothenburg Gaming Convention, or <a href="http://www.gothcon.se" target="_blank">GothCon</a> as it is known.</p>
<p>Lost Roads of Lociam was represented at this event in the independent game-makers room, and below are a few pictures of how we were set up.</p>
<p>The event was a lot of fun, and thanks are owed not only to the other game-developers in the room, but also of course to the organizers and to Kenneth Hilte who was the guest of honour, who chatted briefly with everyone in the room, taking time out of what must have been a hectic weekend to get into the &#8220;indie-vibe&#8221;.</p>
<div class="wp-caption alignleft" style="width: 710px"><img title="Entry into room" src="http://www.lociam.com/pics/photo/2_entry.jpg" alt="" width="700" height="571" /><p class="wp-caption-text">Entry into our room</p></div>
<div class="wp-caption alignleft" style="width: 710px"><img title="Our little spot" src="http://www.lociam.com/pics/photo/2_booth.jpg" alt="" width="700" height="1291" /><p class="wp-caption-text">The booth where we sold the game</p></div>
<div class="wp-caption alignleft" style="width: 710px"><img title="Author" src="http://www.lociam.com/pics/photo/2_sales.jpg" alt="" width="700" height="1500" /><p class="wp-caption-text">The author displaying the buttons from all previous GothCons</p></div>
<p>We had a great time at the convention and look forward to the next one!</p>
<p>&nbsp;</p>
<p>This convention also saw the launch of the Wanderer&#8217;s Compendium Volume II which will be finding its way out into distribution near you shortly. Watch this space.</p>
<p>Fore more news as they happen in this project you can visit our <a href="http://www.facebook.com/LostRoadsofLociam"><img class="alignnone" title="Facebook" src="http://www.lociam.com/pics/Facebook.jpg" alt="" width="36" height="43" /></a>-page.</p>
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		<title>Show your colours!</title>
		<link>http://lociam.com/news/show-your-colours/</link>
		<comments>http://lociam.com/news/show-your-colours/#comments</comments>
		<pubDate>Thu, 07 Apr 2011 06:10:49 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=343</guid>
		<description><![CDATA[For GothCon (Gothenburg&#8217;s Gaming Convention) this Easter we will be selling badges for you to show off your appreciation of the game. The badges are made by the good people over at Kingpin and they sent along a small video of the process of making them! Click on the link below to see. Badges &#160; [...]]]></description>
			<content:encoded><![CDATA[<p>For GothCon (Gothenburg&#8217;s Gaming Convention) this Easter we will be selling badges for you to show off your appreciation of the game.<br />
The badges are made by the good people over at <a href="http://www.kingpin.nu">Kingpin</a> and they sent along a small video of the process of making them! Click on the link below to see.</p>
<p><a href="http://vimeo.com/20077405">Badges</a></p>
<p>&nbsp;</p>
<p>Not only that &#8211; for <a href="http://www.gothcon.se/" target="_blank">GothCon</a> we will also be selling the <strong>Wanderer&#8217;s Compendium volume II</strong> for the very first time. This work will contain updated errata, thoughts on the 15th edition, another lecture, this time on geography, a Contributor&#8217;s Treat previously only available to illustrators and playtesters, as well as another adventure.</p>
<p>See you all there!</p>
<p>&nbsp;</p>
<p>And there&#8217;s more! The guys over at <a href="http://www.infinitybuster.com/" target="_blank">Infinity.Buster</a> and I sat down and did a short interview, and the result you can read <strong><a href="http://www.infinitybuster.com/2011/04/tabletop-lost-roads-of-lociam.html" target="_blank">here</a></strong>.</p>
<p><a href="http://www.infinitybuster.com/"><img class="aligncenter" title="Infinity.Buster" src="https://lh6.googleusercontent.com/_AYxVIP6CnKo/TUTfWgZPEHI/AAAAAAAACSc/0Jl2lnmEvq0/infinity_head.gif" alt="" width="212" height="83" /></a></p>
<p>&nbsp;</p>
<p>Fore more news as they happen in this project you can visit our <a href="http://www.facebook.com/LostRoadsofLociam"><img class="alignnone" title="Facebook" src="http://www.lociam.com/pics/Facebook.jpg" alt="" width="36" height="43" /></a>-page.</p>
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		<title>For Sale!</title>
		<link>http://lociam.com/news/for-sale/</link>
		<comments>http://lociam.com/news/for-sale/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 07:30:14 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=187</guid>
		<description><![CDATA[The game is now finding its way out into stores and storefronts worldwide. An aggressive move to distributors have netted a few new stores, and a few more opening happening as we speak. Stay tuned to this page for further development! A good way of doing this is to follow our page on &#160; A [...]]]></description>
			<content:encoded><![CDATA[<p>The game is now finding its way out into stores and storefronts worldwide.</p>
<p>An aggressive move to distributors have netted a few new stores, and a few more opening happening as we speak. Stay tuned to this page for further development!</p>
<p>A good way of doing this is to follow our page on <a href="http://www.facebook.com/LostRoadsofLociam" target="_blank"><img class="alignnone" title="Facebook" src="http://www.lociam.com/pics/Facebook.jpg" alt="" width="36" height="43" /></a></p>
<p>&nbsp;</p>
<p>A collection of links to all the stores can be found <a href="http://lociam.com/news/webshop/">here</a>.</p>
<hr />
<p style="text-align: center;">&nbsp;</p>
<p><img class="aligncenter" src="http://www.lociam.com/pics/photo/sale.JPG" alt="" align="middle" /></p>
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		<title>2010 Roundup!</title>
		<link>http://lociam.com/news/2010-roundup/</link>
		<comments>http://lociam.com/news/2010-roundup/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 19:42:23 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=308</guid>
		<description><![CDATA[2010 &#8211; what a year it has been! In February of this year the first copies of the book Lost Roads of Lociam – Core Rulebook, was ready, and the homepage was rolling out. The launch of the game happened at Linköping Gaming Convention in May of this year, and it was a great success, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>2010 &#8211; what a year it has been!</strong></p>
<p>In February of this year the  first copies of the book <em>Lost Roads of Lociam – Core Rulebook</em>, was  ready, and the homepage was rolling out.<br />
The launch of the game  happened at Linköping Gaming Convention in May of this year, and it was a  great success, with great feedback and a lot of laughter as we tried  out the adventure Lights in Old Houses, made sample characters and  discussed ideas.</p>
<p>If you have not seen the pictures from the launch you can do so here</p>
<p><a href="../news/launch/" target="_blank">http://lociam.com/news/launch/</a></p>
<p>The game then went public, selling on lulu.com, off the webpage <a href="http://www.lociam.com/" target="_blank">www.lociam.com</a> and, a few weeks later, in a few stores around Sweden. Currently we are  working on getting the game up on Amazon and then further spread.</p>
<p>Each  month since the launch the Contributors (illustrators, playtesters and  others) have been treated to a special article, optional rules, new  background and such on the homepage forum. If you are a contributors or  wish to be, you can look there for these articles, ranging from rules to  how to cheat at magic, martial arts, rules for disease, and a few new  religions.<br />
You can look and apply at the link below</p>
<p><a href="../forum/index.php?topic=4.0" target="_blank">http://lociam.com/forum/index.php?topic=4.0</a></p>
<p>Next,  at the start of the fall, the first of the <em>Wanderer &#8216;s Compendiums</em> was  released and sold at the Stockholm Gaming Convention. This contained  some of the material published on the homepage, a basic  all-you-need-to-play kit for the Core rulebook.<br />
If you would like to check out this product over at <a href="http://lulu.com">lulu.com</a> you can do so through the link below.</p>
<p><a href="http://www.lulu.com/content/paperback-book/lost-roads-of-lociam-the-wanderers-compendium---volume-i/9834877" target="_blank">http://www.lulu.com/content/paperback-book/lost-roads-of-lociam-the-wanderers-compendium&#8212;volume-i/9834877</a></p>
<p>Next  on the agenda there was a revision of the Core rulebook text, removing  typos and updating the errata. In any book this size errors are bound to  creep in, and while this revision may not have gotten them all, it  caught a lot of them. The playtesters that helped finding actual bugs in  the rulesystem, and helped correct them are eternal heroes.<br />
If you  have not gotten your copy yet and wish to get your hands on this, the  second printing, you can do it at lulu.com through the link below.</p>
<p><a href="http://www.lulu.com/content/paperback-book/lost-roads-of-lociam/8634610" target="_blank">http://www.lulu.com/content/paperback-book/lost-roads-of-lociam/8634610</a></p>
<p>All  of this information has been streaming out over the project&#8217;s page on  Facebook throughout the year. If you have not gotten connected to this  you really should, as it features the most up-to-date information  outside the official forum.<br />
You can view the Facebook-page through the link below.<br />
<a href="http://www.facebook.com/pages/Lost-Roads-of-Lociam/305868981447" target="_blank">http://www.facebook.com/pages/Lost-Roads-of-Lociam/305868981447</a></p>
<p>Finally,  for those of you who are or want to draw for this project, there is an  updated illustrationlist in the illustrator emailgroup.<br />
If you are not a member of this then you can get connected through this link</p>
<p><a href="http://games.groups.yahoo.com/group/Illuminious/" target="_blank">http://games.groups.yahoo.com/group/Illuminious/</a></p>
<p>So what is happening in 2011 then, I hear you ask.</p>
<p>Well, there is another adventure coming out, and more Contributors&#8217; Treats.<br />
For Easter there will be another Wanderer&#8217;s Compendium, as we set up shop at the Göteborg Gaming Convention.<br />
After  that there will be an adventure compilation published, as we get ready  for the first expansion of the game – <em>The World that Is</em>.<br />
The speed we  can get this published comes down largely to illustrators and  playtesters that volunteer their time to this project.</p>
<p>It has  been a great year for the project, the fruition of a lot of hard work by  you guys, random strangers, project staff and contributors, and we  would like to thank you all for your continued interest, efforts and  encouragement.</p>
<p>Happy New Year everyone!</p>
<p>More on this roundup can be found <a href="http://lociam.com/forum/index.php?topic=102.0" target="_self">here</a>.</p>
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		<title>Background</title>
		<link>http://lociam.com/lost-roads/background/</link>
		<comments>http://lociam.com/lost-roads/background/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 19:45:44 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Lost Roads]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=12</guid>
		<description><![CDATA[The world of Lociam Beyond the barriers of time lies another world. This world is filled with mystical powers, monsters, heroes, and magic. The only way to get there is by the use of imagination. This world lies in an universe not unlike our own. A cosmos of life and light in a bubble. A [...]]]></description>
			<content:encoded><![CDATA[<h1>The world of Lociam</h1>
<p>Beyond the barriers of time lies another world. This world is filled   with mystical powers, monsters, heroes, and magic. The only way to get   there is by the use of imagination.<br />
This world lies in an universe not unlike our own. A cosmos of life and   light in a bubble. A bubble on the black seas of Chaos. A raging war is   in effect on this sea of Chaos, and the prize of this war is the   contents of the bubble. The prize is life.<br />
In the bubble, the cosmos, is a balance between Order and Chaos. Enough   Order to make the sun rise every day, and sink every night, enough to   make water heavier than air, and enough to keep the heart beating in the   living beings. But there is also Chaos; Chaos of desire, hunger,  greed,  illness, and power. All that which is necessary for the living  to keep  their spark for life. Their motivation and imagination.<br />
However, Chaos is not satisfied with this balance. Chaos is to rule, and   that is final. Therefore, Chaos has made holes in the bubble, and  Chaos  is seeping into the bubble, and a war between Order and Chaos is   unavoidable. The bubble is straining to heal itself, and stop the Chaos   coming in, and this is a colossal effort.</p>
<p>The life in the bubble is a multitude of worlds, around a million  stars,  in a million galaxies in this tiny bubble on the sea of Chaos.  We look  at one galaxy, one star, one planet. This planet is the third  from its&#8217;  sun, and has three moons. The world is named Lociam, used  like we use  the world Tellus, but is called the Home, like we call our  world Earth.<br />
The world is green and blue, much like ours, but also very different.   There are two magnificent continents on the world, and they are divided   by great seas. Around this world circles three moons.<br />
Unlike our world, this world is filled with magical wonders. It has a   living current of magic flowing through it, and all living beings are   magical, in one way or another. Some of the beings have learned how to   use this current of magic, and has developed spells and chants to make   magic do their bidding.<br />
Another difference between Lociam and Earth is that Lociam is filled   with living gods. The gods of this world are not dead or dormant as most   are on Earth, but alive and active, caring for their followers, and   aiding them in their actions. All beings that have a faith therefore   have a special place in the eye of their god or goddess, making it   harder or easier for them to be granted favors by their divine patron.<br />
<img src="http://www.lociam.com/pics/god.jpg" alt="" align="left" /> When these active gods started working on Lociam they could not agree as   to how the beings of the world should look, or be, and most gods and   goddesses created children in their own image. This resulted in a   diverse group of intelligent, humanoid creatures. Humans, elves,   dwarves, angels, demons, and even stranger beings were created a long   time ago, when the world was new. There are beings on the surface of   Lociam, in the oceans, in the earth, and even in the sky.</p>
<p>Among these the humans are the greatest race. They have prospered on   Lociam as they have on earth, and they control most of the land. They   have kingdoms and empires, and they fight petty wars for pieces of land,   like the dark ages of our own history.</p>
<p>This is the world Lociam, and in this book are the rules for playing a   character in this world. Enjoy.</p>
<h2>A history of magic</h2>
<p>On our world, magic has become the art of showmen and tricksters.  This  is not the case on Lociam.<br />
Magic is quite alive, and very real on Lociam. Why this is may be hard   to tell, but one would guess it has to do with the activity of the Gods   and Goddesses of Lociam. Below follows a short description of how magic   works on Lociam.</p>
<p>Through the walls of the bubble of Order on the Sea of Chaos sound a   cry. This is the cry of tension. There is a strain of Order to keep   Chaos out, and a force of Chaos pushing to burst the bubble. In this   fight there is a cry. This is the tension. The tension resounds through   the entire bubble, bouncing off its walls, and getting caught in all   souls of all living beings in all worlds in the bubble.<br />
This scream is that of power. If one can hear it, one can also direct   it, and make it alter the reality around oneself. This is the use of   magic. This is also very hard, and takes many years of practice. It is   hard to manipulate powers of this magnitude, and to make this possible   the living beings have developed forms of magic to be able to re-channel   and re-direct the powers of this scream; this scream of tension.<br />
First there is the Lower magic. This ability is found in almost all   beings that can think and act. The powers of these forms are small, and   are hard to learn, but to use them the person need only think of a   pattern, and through this thought is the proper energy channeled towards   the correct purpose. The effects of Lower magic are normally  transient,  unless anchored in another living being.</p>
<p>Then comes the Higher magic. This is a skill learned as a trade, and   only some are called by magic, and can devote their entire lives to the   study of this art, and make progress. The Higher magic is divided into   spheres, each representing a certain force of the world; fire, water,   spirit, change, and so on. The effects of the spheres are divided into   thought, spells, runes and rituals, but they all have two things in   common; language and power.<br />
<img src="http://www.lociam.com/pics/hourglass.jpg" alt="" align="right" /> There is an ancient language taught to all magicians,  users of Higher  magic, and this language enables them to form patterns  of immense  complexity in their minds, re-directing the powers of  tension into  whatever direction, in whatever form, they want. Rituals  are just large  spells in this aspect, and can take hours to cast, but  the effects are  much greater. To sustain these patterns or forms in the  world there is a  requirement of power. This power is normally drawn  from the very soul  of the magician, but there are alternative sources  of power. This power  is basically that of will, and emotion, and  replenishes itself after a  few hours of rest. If all power is drained  from the soul of the  magician, all will is lost, all emotion is lost,  all life is lost, and  the magician dies.<br />
It is not the will of the magician that causes the change. No mortal has   that much power. The will of the magician is just the tool for   directing the immense powers of magic surrounding the patters formed by   the language.<br />
Since magic is such a natural thing on Lociam, the beings of this world   have learned to sense it, like beings on our world can sense the wind.   This is done by opening the inner eyes of the soul, and looking out  over  the surrounding area, seeing the traces of the scream, and the way  it  has been directed. All this can be seen in a ghost-like state  called  astral. Astral traces look superimposed on the normal world, and  are not  tangible, but they are quite real, residue of the passing  scream of  tension.<br />
Since mortals can affect the world so easily, it is even easier for a   divine power to affect it. This is done on a regular bases, and a   follower of a specific deity can ask, or pray, for a specific effect,   hoping that the deity will make the small effort to alter reality in   favor of the asker. However, the Gods and Goddesses can not do   everything everywhere all the time, and therefore, they only listens to   those of their faith, and only to those they like. Even if you are of   the right faith, and the deity likes you, this does not guarantee you   that the desired effect will occur. The will of the divine is hard to   foretell, and even harder to understand.</p>
<h2>Geography of Lociam</h2>
<p>Lociam has two major continents with a great ocean between them on   either side. The continent was once a large supercontinent, but split in   times long passed and has since drifted apart. In some distant future   they might collide as they finish their global trek.<br />
Maoc is the bigger of the two, divided between hundreds of kingdoms. The   continent stretches tens of thousands of kilometers from a hot south  to  a glacier-covered north.<br />
Vai-qau is the smaller continent, only a few thousand kilometers from   north to side, and about half as much from east to west. This is a   savage continent which is only partially explored by the humans of Maoc.<br />
Between these two is the ever-widening Sea of Conglomeration in which   islands appear and disappear over night. This makes it very hard to   navigate with any ships. On the other side there is the Copper Sea,   which is impossible to navigate with any human ships, although rumour   has it there are elven ships that can traverse this violent ocean.</p>
<p><img src="http://www.lociam.com/pics/slayer.jpg" alt="" /></p>
<h2>History</h2>
<p>Below is a time-line for the rise of Lociam. It starts at the very   beginning of time and goes up to the current date, but it is no way   complete, and several events are missing, but will be revealed later.</p>
<p><strong>Beginning of Time</strong><br />
Lociam is created and Mian&#8217;cau, the Primal Landmass, rises from the   waters.</p>
<p><strong>Primeval times</strong><br />
The first children of the Gods appear. Among these are elves, dwarves,   and animal-peoples.</p>
<p><strong>Primeval times</strong><br />
The First People discover the powers of magic, and learn how to control   and use it. Their civilization is great. The influence of Chaos is very   small at this time.</p>
<p><strong>Approximately two million years before year 0</strong><br />
The giants found their first kingdom on Lociam.</p>
<p><strong>Approximately one million years before year 0</strong><br />
The Second People, the Humans, are created, and start colonizing the   world.</p>
<p><strong>Approximately 120&#8217;000 years before year 0</strong><br />
Mian&#8217;cau splits into two continents; Maoc and Vai&#8217;qau. They start   drifting apart at a great speed.</p>
<p><strong>Approximately 40&#8217;000 years before year 0</strong><br />
The first demon appears on Lociam, tearing through the bubble of Order   from Chaos.</p>
<p><strong>Approximately 12&#8217;000 years before year 0</strong><br />
The humans begin their war against the kingdoms of the giants.</p>
<p><strong>0</strong><br />
The First Kingdom is founded on Maoc by Marcon Sa. This is appropriately   called the First Kingdom.</p>
<p><strong>24</strong><br />
Maoc now has 112 kingdoms fighting for the unaccounted lands.<br />
Nearly all the kingdoms of the giants are laid in ruins, and the giants   are close to extinctions.</p>
<p><strong>31</strong><br />
The humans in the First Kingdom, in cooperation with the First People,   starts the first magic-academy.<strong>44</strong><br />
The humans in the kingdom Diazo starts a war to make the First People   extinct. This military campaign is called &#8220;Cleansing of the World&#8221;. It   continues for some time. Humans in the surrounding kingdoms are   intimidated by the military aggressiveness of the Diazo, and do not   intervene as thousands of the First People are hunted down and killed.</p>
<p><strong>70</strong><br />
The First Kingdom falls after getting its capital destroyed.</p>
<p><strong>79</strong><br />
An army composed of different races from the First People rise to   destroy the kingdom Diazo. This sparks a war between the First and the   Second Peoples. This war is normally called the Redressional War. This   war also ends the &#8220;Cleansing of the World&#8221;.</p>
<p><strong>87</strong><br />
The first Savior appears and starts proclaiming his religion. He and his   followers tries to stop the war.<br />
<img src="http://www.lociam.com/pics/savior.jpg" alt="" /><br />
<strong>198</strong><br />
The Redressional War comes to a halt when the high-priest of the Savior;   Ybl Ena, sacrifices his own life to the Gods of Peace and Mercy.<br />
The Savior foretells his own death and builds his mausoleum.</p>
<p><strong>199</strong><br />
The Savior, sensing his imminent death, utters a spell of Non-war over   the First People. This means that they are incapable of starting any   wars for 1000 years. If they do initiate a war, they will all perish.<br />
The Savior is assassinated by a group of mercenaries. These men never   goes to trial; they are killed during interrogation. They claim full   responsibility, but the king of Diamz (former Diazo), is accused to   staging the assassination, and abdicates.<br />
The Savior is buried in his mausoleum, and around it the city Starground   begins to grow.</p>
<p><strong>207</strong><br />
The tension between the First and Second People is great, and the First   People build a new city; Blazepeace. A great part of the First People   move there to escape the persecution by the Second People. No war can   settle all the bad blood.</p>
<p><strong>235</strong><br />
As a gift the First People build the city Wisdom&#8217;s Halls and gives this   to the Second People.<br />
<img src="http://www.lociam.com/pics/city.jpg" alt="" /><br />
<strong>256</strong><br />
The Black Library is set up in Wisdom&#8217;s Halls.</p>
<p><strong>306</strong><br />
The fist creatures from the Third People are created.</p>
<p><strong>700</strong><br />
The first colonization-attempt of Vai&#8217;qau is initiated by explorers from   Maoc. They encounter strange civilizations and initiates an   expansion-war against these civilizations.</p>
<p><strong>985</strong><br />
A demon from Chaos steals the Savior&#8217;s sword; The Primeval Flame. A   joined army composed by warriors from both the First and Second Peoples   defeat a large demon-army at the gates of Breadground. The sword is   returned to its rightful place in the Mausoleum.</p>
<p><strong>1134</strong><br />
A force from the Third People first tries to burn Starground and then   Blazepeace to spark a war between the First and Second Peoples. This   fails as the elf-lord Zelogard travels to Starground and stays there as   voluntary hostage until the conflict is resolved.</p>
<p><strong>1185</strong><br />
The Third People starts working on their city on the western coast of   Maoc; Rummageburrow. This is a rich port of commerce for both the Second   and Third People.</p>
<p><strong>1199</strong><br />
One thousand years after the non-war spell cast by the Savior, the First   People take to arms and march towards Rummageburrow. An army of the   Second People tries to stop this army, and after a few bloody battles   the First People returns to Blazepeace without crushing Rummageburrow.</p>
<p><strong>1343</strong><br />
The city Blazepeace disappears from all maps and can not be found, no   matter how hard it is searched for.</p>
<p><strong>1442</strong><br />
This is the year the game begins. There is still hostility between the   First and Second People, and hostility between the Third People and   First is at the brink of another war.<br />
The First People are largely hidden in Blazepeace, while Rummageburrow   has grown. Starground and Wisdom&#8217;s Halls are powerful and rich cities.<br />
Lociam is divided in hundreds of kingdoms, and the greatest one is that   of Starland, around Starground.<br />
All the peoples are proud of their history, or at least parts of it, and   it is retold in stories and songs for all to hear.</p>
<h2>The natural order of being</h2>
<p>There are several active divine deities on and around the world of   Lociam, and some of them have created children in their image. They are   divided into three Peoples; the First, the Second, and the Third.<br />
The First People were created during the Primeval times, and were   Dwarves, Elves and Animal-People, their form dictated by the god or   Goddess that created them.<br />
The Second People where created by Whorrm, the Man-Father, and they are    the Humans of Lociam.<br />
The Third People are either creations of Chaos, and its Gods, or the   creation of other Gods, who just didn&#8217;t manage to create a People   fitting in to the First People.</p>
<p>The First People were the first intelligent mortals on the world of   Lociam. They were created by three divine powers; The Animal-father, who   split in several pieces during creation, the Elf-queen, and the   Dwarf-father. They will be detailed in later works.</p>
<p>The Humans of this world are divided into nine races, and all have   evolved into a form that suits the environment in which they live. They   were all created by one God; Whorrm, but have later been divided by   evolution and cultural separation into nine distinct races.</p>
<p>The Third People, being created last, is either composed of the   creatures of Chaos, and their image on Lociam, or by Gods who never   really got around to create their children to belong to the First   People. Their reasons for this vary as much as the image in which they   create their children.<br />
These are the mortal beings who inhabit the world of Lociam.</p>
<p><img src="http://www.lociam.com/pics/stock.jpg" alt="" align="right" /></p>
<h2>Social order</h2>
<p>On Lociam, like on any other world, there are laws and regulations  that  control the life of the human common citizens. These laws are  either  written, or just so common praxis that they are followed without   question. This goes for both the countryside and the cities.<br />
There are exceptions to every rule, and, unfortunately, they all fall   under the Golden Rule: &#8220;He who has the Gold makes the Rules&#8221;. Those with   power often ignore the rules, simply because they can do just that.<br />
Some of the laws are common for all lands, city and countryside alike,   and they are the laws of the First Kingdom, the cradle of all human   civilization on Maoc. There are basically seven rules in this law:</p>
<p>1. One shall not kill a fellow man.<br />
2. One shall not steal.<br />
3. One shall not commit adultery.<br />
4. One shall not lie.<br />
5. One shall not destroy a church or castle.<br />
6. One shall be loyal to thine faith and church.<br />
7. One shall accept the words of the ruler as truth.</p>
<p>These rules are frequently broken but still respected, and followed,  but  local laws seem to carry more weight than this generic rule of  doing  good deeds, as dictated by Whorrm, the man-father. There are  loop-holes  in this generic law, and some try often and again to use  these holes to  avoid punishment. One loop-hole, for example, is that,  according to the  first rule, it is acceptable to kill a woman, or a  Dwarf.<br />
There is no one to enforce these laws after the First Kingdom fell, but   the laws are still the backbone for ordered laws on Lociam.</p>
<p>Humans and other mortal beings are normally either nomadic, traveling   from one place to another, or more commonly stationary, living in a   village or city. A city is normally defined as a village with a stone   wall around it.<br />
The people living in the city pay taxes for the protection they are   given by the wall and the guards normally hired by the ruler of the   city, be it a hero, a knight, or a priest. There is also commonly a   council where representatives from the different guilds can speak their   case in certain matters, except taxes.<br />
Those living in villages normally gather money enough to hire either   mercenaries or  bounty-hunter when there are trouble brewing in the   vicinity.<br />
Nomads have no set place they live in but travel, either at random or in   a set patters across the land, following herd-animals, seasons or  other  factors. Normally these nomadic tribes are small, family groups,  but  there are large groups as well, wandering cities or caravans miles  long.<br />
This is the way life goes on on Lociam.</p>
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		<title>Lectures</title>
		<link>http://lociam.com/lost-roads/lectures/</link>
		<comments>http://lociam.com/lost-roads/lectures/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 12:31:59 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Lost Roads]]></category>

		<guid isPermaLink="false">http://lociam.com/?p=266</guid>
		<description><![CDATA[Below you will find a series of lectures held by respectable scholars in different subjects related to the world of Lociam. I hope you will find them enlightening, and if you feel that a lecture or two is missing, and needs to be transcribed here, feel free to ask for it on the forums. A [...]]]></description>
			<content:encoded><![CDATA[<p>Below you will find a series of lectures held by respectable scholars in different subjects related to the world of Lociam.</p>
<p>I hope you will find them enlightening, and if you feel that a lecture or two is missing, and needs to be transcribed here, feel free to ask for it on the forums.</p>
<ul>
<li><strong>A lecture on the theories of magic</strong> &#8211; Archmage Rhyin before a class of demonhunters.</li>
<li><strong>A lecture on current anthropology</strong> &#8211; the Right Reverend Hekkion Mar</li>
<li><strong>A lecture on religion</strong> &#8211; Priest Halgian the Third</li>
<li><strong>A lecture in geography and cosmology</strong> &#8211; Milian the Deadless</li>
</ul>
<p>You can read these as a <strong><a href="http://lociam.com/pdf/lectures.pdf" target="_blank">PDF</a></strong>.</p>
<hr />If you feel there should be another lecture here, please feel free to contact us about which topic you would like, and we can provide it.</p>
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