The launch of the game Lost Roads of Lociam took place at the annual Linköping roleplaying convention the weekend of Ascension (fitting, somehow), 13-16 May 2010.
The game arrived Wednesday night but got unpacked in the morning of the 13th (Thursday). We were set up in a room of our own next to the big stores, and people passed the door looking in, bewildered, thinking there was something else going on in our room, like a three-ring circus or possibly a kiddie-pool. However, there were just us; me, and two helpers, and for three days we helped people create characters and held sessions to play the game.
You got a discount if you made a character on the spot, but if it was too good then you didn’t get any discount. One should never be greedy; if you get a great character you should just pay full price.
Friday night and Saturday noon we played two games, testing out the adventure Lights in Old Houses, with six players one session and seven the other. Both groups did really well considering their knowledge going in, and that they didn’t know one another, and accomplished their tasks. Well, almost. One magician did botch a “Spontaneous Combustion” and set fire to his friend, and when he tried a “Smother fire” to put him out, he botched again, and put out all the lights in the room instead. These things happen.
Some long-gone playtesters also dropped in, honoring us with their presence and buying their own copy.
We had a great time and greatly look forward to seeing those of you who attended on the forum, and on our next event, which is being planned right now.
Here the author shows off his collection of convention-badges.