* New Adventure – Through the Eyes of Madness

Posted: November 6th, 2023 | Author: | Filed under: News | Tags: , | No Comments »

In celebration of it being 90 years (almost to the day) since H.P. Lovecraft’s story “The Other Gods” was published, and because it is spooky season, we are releasing Through The Eyes of Madness on DriveThruRPG. This Cthulhu-mythos inspired adventure takes the heroes to the lands of a strange cult, in search of kidnapped children, and will pit them against not only the cultists themselves, but dark horrors that lurk at the edge of the cosmos, and against the Blurring, where reality falls away.

You can get the adventure for only $3 at DriveThruRPG and we hope you will enjoy this creeping darkness to prolong your spooky season!

* New adventure – When Two Tribes Go To War

Posted: July 29th, 2023 | Author: | Filed under: News | Tags: , | Comments Off on * New adventure – When Two Tribes Go To War

It is time to release a new adventure for The Lost Roads of Lociam.

A heavy stone smashes into the side of the hut, ripping a hole through the wall. A man inside gives a shout, grabs his spear and charges out, but is cut down by the woman hidden just outside the door. He falls, whimpering, as a torch is flung through the hole in the wall of his shelter, setting it ablaze. The fire seems to be hesitant, faltering and not catching on, and the woman, pulling her long dagger from the fallen man, look into the hut. She sees a woman sitting in there, a child in her arms, concentrating hard on her magic to keep the fire back. A stone thrown from outside shatters her concentration, and the fire rages out, overtaking the flimsy construction. The woman runs screaming from the hut.
The nine tribesmen rise, and look down into the valley, surveying the destruction. Nine other fires are raging in the countryside below. They have reclaimed their honor, and avenged the death of their beloved leader. The war rages on, just as the fires throw pillars of smoke high into the dawn-red sky.

When Two Tribes Go To War is an adventure for the Lost Roads of Lociam – Age of the Black Chaimara and features a multi-branching story where the outcome is dictated by the choices the players make, and the war may turn on their wisdom, or foolishness.

The adventure also includes additional information about the marshlands and living there, along with the basics of siege warfare, walls, gates and warmachines.

You can get the adventure over at DriveThruRPG – by clicking on this link.

* Launching Lost Roads of Lociam over at DriveThruRPG!

Posted: May 28th, 2023 | Author: | Filed under: News | Tags: | No Comments »

Today we are proud to officially launch Lost Roads of Lociam – Age of the Black Chaimara over at DriveThruRPG!

You can get the core rulebook, example characters and introductory adventure there for free, and you can then get the character creation ruleset and a further two adventures for a very reasonable price. Printed versions of the two books are also available.

It is through the contributions of our Kickstarter earlier this year that any of this is possible, and we are so grateful for their support, and hope that they will enjoy what they pledged for!

Additional adventures will be coming out over the next few months as well, so stay tuned!

* Kickstarter ends, and we are fully funded!

Posted: February 2nd, 2023 | Author: | Filed under: News | Tags: , | Comments Off on * Kickstarter ends, and we are fully funded!

A few minutes ago the Kickstarter for the new edition of the game ended its funding period, and not only did the game become fully funded, not only did we get to the first stretchgoal, unlocking Circles Disrupted as a reward for all relevant tiers of pledges, but we also got within a hand’s breadth of the second stretchgoal, so as a bonus we are also giving the Same Old Story adventure as a stretchgoal for those same tiers.

This does not end the work with this edition. It begins the work.
Now we will make sure that the game is ready for fulfillment, getting another proof from the printer (as the first one had some errors that needed to be fixed) and then sending out all the rewards. Then we will move on towards the next part of the game, and its first expansion; The World That Is.

Thank you to all who participated in the Kickstarter campaign, making it possible to reach its goal, and we all look forward to getting the game into your hands.

* Q&A about the game at Randomworlds

Posted: January 15th, 2023 | Author: | Filed under: News | Tags: , | Comments Off on * Q&A about the game at Randomworlds

I attended a Q&A session regarding the latest version of the game at Randomworlds. It was a lot of fun and we covered topics such as the basic rules, questions about monsters, how magic works in the game, artwork, and combat. You can read it all here.

* Kickstarter is now LIVE!

Posted: January 3rd, 2023 | Author: | Filed under: News | Tags: , | Comments Off on * Kickstarter is now LIVE!

It is time to start the new year with a journey onto the Lost Roads of Lociam!

You can click on the link below to be taken to the project, learn what we are trying to accomplish, and join in the fun!

* Lost Roads of Lociam coming to Kickstarter!

Posted: December 27th, 2022 | Author: | Filed under: News | Tags: , | No Comments »

Happy Holidays everyone!

It might have been a while since you saw any updates here, but we have been far from idle!

The Lost Roads of Lociam was published in 2010, and once the edition was completed, it went into a sort of hiatus. Well, that hiatus is now over, and we are proud to introduce Lost Roads of Lociam – Age of the Black Chaimara!

This new edition of the game, set 75 years after the last edition, has a completely reworked rule-system, from the ground up, and returns to the world of Lociam now rife with turmoil following the re-emergence of the ancient pantheon of the Black Chaimara.

Lost Roads of Kickstarter

What adventures wait ahead? Let’s find out together!

We have decided to make this into a Kickstarter, just to see what that is like, and we hope you will join us there. The link below will get you to the notification-page, and as soon as the project launches you will be notified! We hope to get into the thick of things in early January.

We look forward to seeing you all there!

• 4th draft is done – let’s get printing!

Posted: November 16th, 2022 | Author: | Filed under: News | Tags: | Comments Off on • 4th draft is done – let’s get printing!

At long last I have gone through all of the 4th draft of the game, and after getting a new desktop layouting program (Affinity Publisher), I have done a complete re-work of all the layouting, including character sheets, and gotten a lot more art lined up.

I think we are nearing completion of the first batch of books.

Next on the to-do is to check out costs for printing and shipping, so that I can do some math regarding Kickstarter.

• 3rd draft is done

Posted: July 12th, 2022 | Author: | Filed under: News | Tags: | No Comments »

As we work tirelessly on the next edition of the game we are editing the layout, printing it, proofreading the draft, then re-editing it to improve it. The first draft was completed just 18 months ago, and we are now on draft 3, and not only is the main rulebook complete, but the character creation rules as well! Currently, editing is progressing on one of the adventures “Lights In Old Houses“, and once that’s done I think we are just about ready to finalize and try to get this thing into your hands!

• Sometimes you get to fix mistakes

Posted: February 8th, 2021 | Author: | Filed under: News | Tags: | No Comments »

I am, as you may know, editing the latest edition of the game.
And I am using a machine to help me (I also have a duck, if any of you get that reference).
One of the things I am looking at is if the professional trainings are equal. I mean, do you get a raw deal for being trained as a craftsman as compared to a magician, from a points-perspective. As the chance to get all the professions is the same, it makes sense that they should be “worth” the same, right?
It is important to not overpower certain groups of characters. So I ran the numbers, and it came out like this.

Worst professional training?
Warrior – absolute wreck. Just shy of 30% of the training the higher tier professions get.
Pathfinder, Leader, Demonhunter – pretty dismal. Just about 50% of the training that the better ones get.

The winners?
Magician comes out at the same level as Priest/Priestess, at twice the Pathfinder, Leader and Demonhunter.
Healer – slightly ahead of the magician.
Top of the totempole? Craftsman. Soooo many points.

Now warriors get +10 Athletics, +20 Martial and a free Proficiency in a weapon/armor. Instead of just +5 Athletics and +15 Martial.
And demon-hunters jump from +10 Perception, +5 Martial and +5 Magic to a far more respectable +20 Perception, +10 Martial and +10 Magic.

Instead of a spread between 14 points of “gains” to 35, the spread is now 32-34. Far fairer all around.

That took me the better part of an evening to sort out, but at least now it is done, and I think the professions are all the better for it.